![]() The concurrent narrative follows Wilf Netherton, a London publicist in the distant future. After a few shifts, Flynne witnesses a woman graphically and surreally murdered and begins to wonder if what she witnessed is actually part of the game or not. The job consists of providing security detail in a video game, and since Flynne is an expert gamer, she accepts the offer. Flynne Fisher is asked by her brother, Marine veteran Burton Fisher, to sub in for him on a side job at which he has been employed. The narrative follows two different plot lines and begins in the near future. ![]() The guide refers to the Kindle edition, published in 2014. As the suspense and mystery build, the characters use what are termed peripherals as a means of time travel thus, the present and the future worlds collide. ![]() Having been an eyewitness to a real murder that takes place in the future, Flynne, her brother, and their friends are thrust into the unique position of communicating with people of the future. ![]() ![]() Flynne Fisher, the protagonist finds herself witnessing a crime while filling in for her brother on a security detail for what she thinks at first is a game. The novel follows two different plot lines, one that takes place in the near future and one that takes place in the distant future. ![]()
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